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Kindergarten Science Kentucky standards Standards

61 standards - Kentucky Kentucky standards

These are the official Kindergarten Science Kentucky Kentucky standards — the exact codes and student expectations kindergarten teachers are required to teach and Kentucky state test assesses. Browse every standard below, then generate a print-ready, Kentucky standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

K-2 Engineering Design

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Earth and Space Sciences

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Life Science

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Physical Science

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Kindergarten

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K-2-ETS1-1

Ask questions, make observations, and gather information about a situation that people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

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K-2-ETS1-2

Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.

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K-2-ETS1-3

Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.

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K-CC.ESS2-1

Cause and Effect - Patterns in the natural world can be observed, used to describe phenomena, and used as evidence.

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K-CC.ESS2-2

Systems and System Models - Systems in the natural and designed world have parts that work together.

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K-CC.ESS3-1

Systems and System Models - Systems in the natural and designed world have parts that work together.

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K-CC.ESS3-2

Cause and Effect - Events have causes that generate observable patterns.

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K-CC.ESS3-3

Cause and Effect - Events have causes that generate observable patterns.

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K-CC.LS1-1

Patterns - Patterns in the natural and human-designed world can be observed and used as evidence.

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K-CC.PS2-1

Cause and Effect - Simple tests can be designed to gather evidence to support or refute student ideas about causes.

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K-CC.PS2-2

Cause and Effect - Simple tests can be designed to gather evidence to support or refute student ideas about causes.

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K-CC.PS3-1

Cause and Effect - Events have causes that generate observable patterns.

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K-CC.PS3-2

Cause and Effect - Events have causes that generate observable patterns.

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K-DCI.ESS2.D

Weather and Climate - Weather is the combination of sunlight, wind, snow or rain, and temperature in a particular region at a particular time. People measure these conditions to describe and record the weather and to notice patterns over time.

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K-DCI.ESS2.E

Biogeology - Plants and animals can change their environment.

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K-DCI.ESS3.A

Natural Resources - Living things need water, air, and resources from the land, and they live in places that have the things they need. Humans use natural resources for everything they do.

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K-DCI.ESS3.B

Natural Hazards - Some kinds of severe weather are more likely than others in a given region. Weather scientists forecast severe weather so that the communities can prepare for and respond to these events.

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K-DCI.ESS3.C

Human Impacts on Earth Systems - Things that people do to live comfortably can affect the world around them. But they can make choices that reduce their impacts on the land, water, air, and other living things.

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K-DCI.ESS3.D

Human Impacts on Earth Systems - Things that people do to live comfortably can affect the world around them. But they can make choices that reduce their impacts on the land, water, air, and other living things.

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K-DCI.ETS1.A

Defining Engineering Problems - A situation that people want to change or create can be approached as a problem to be solved through engineering. Such problems may have many acceptable solutions.

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K-DCI.ETS1.B

Defining and Delimiting an Engineering Problem - Asking questions, making observations, and gathering information are helpful in thinking about problems.

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K-DCI.ETS1.C

Developing Possible Solutions - Designs can be conveyed through sketches, drawings, or physical models. These representations are useful in communicating ideas for a problem's solutions to other people.

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K-DCI.LS1.C

Organization for Matter and Energy Flow in Organisms - All animals need food in order to live and grow. They obtain their food from plants or from other animals. Plants need water and light to live and grow.

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K-DCI.PS2.A

Forces and Motion - Pushes and pulls can have different strengths and directions. Pushing or pulling on an object can change the speed or direction of its motion and can start or stop it.

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K-DCI.PS2.B

Types of Interactions - When objects touch or collide, they push on one another and can change motion.

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K-DCI.PS2.C

Forces and Motion - Pushes and pulls can have different strengths. Pushing or pulling on an object can change the speed or direction of its motion and can start or stop it.

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K-DCI.PS3.B

Conservation of Energy and Energy Transfer - Sunlight warms Earth's surface.

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K-DCI.PS3.C

Relationship Between Energy and Forces - A bigger push or pull makes things speed up or slow down more quickly.

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K-ESS2-1

Use and share observations of local weather conditions to describe patterns over time.

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K-ESS2-2

Construct an argument supported by evidence for how plants and animals (including humans) can change the environment to meet their needs.

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K-ESS3-1

Use a model to represent the relationship between the needs of different plants or animals (including humans) and the places they live.

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K-ESS3-2

Ask questions to obtain information about the purpose of weather forecasting to prepare for, and respond to, severe weather.

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K-ESS3-3

Communicate solutions that will reduce the impact of humans on the land, water, air, and/or other living things in the local environment.

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K-LS1-1

Use observations to describe patterns of what plants and animals (including humans) need to survive.

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K-PS2-1

Plan and conduct an investigation to compare the effects of different strengths or different directions of pushes and pulls on the motion of an object.

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K-PS2-2

Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull.

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K-PS3-1

Make observations to determine the effect of sunlight on Earth's surface.

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K-PS3-2

Use tools and materials to design and build a structure that will reduce the warming effect of sunlight on an area.

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K-SEPESS2-1

Analyzing and Interpreting Data - Use observations (firsthand or from media) to describe patterns in the natural world in order to answer scientific questions.

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K-SEPESS2-2

Engaging in Argument from Evidence - Construct an argument with evidence to support a claim.

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K-SEPESS3-1

Developing and Using Models - Use a model to represent relationships in the natural world.

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K-SEPESS3-2a

Asking Questions and Defining Problems - Ask questions based on observations to find more information about the designed world.

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K-SEPESS3-2b

Obtaining, Evaluating and Communicating Information - Read grade-appropriate texts and/or use media to obtain scientific information to describe patterns in the natural world.

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K-SEPESS3-3

Obtaining, Evaluating, and Communicating Information - Communicate solutions with others in oral and/or written forms using models and/or drawings that provide detail about scientific ideas.

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K-SEPLS1-1

Analyzing and Interpreting Data - Use observations (firsthand or from media) to describe patterns in the natural world in order to answer scientific questions.

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K-SEPS2-1

Planning and Carrying Out Investigations - With guidance, plan and conduct an investigation in collaboration with peers.

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K-SEPS2-2

Analyzing and Interpreting Data - Analyze data from tests of an object or tool to determine if it works as intended.

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K-SEPS3-1

Planning and Carrying Out Investigations - Make observations (firsthand or from media) to collect data that can be used to make comparisons.

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K-SEPS3-2

Constructing Explanations and Designing Solutions - Use tools and materials provided to design and build a device that solves a specific problem or a solution to a specific problem.

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K2-CC.ETS1-2

Structure and Function - The shape and stability of structures of natural and designed objects are related to their function(s).

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K2-CC.ETS1.C3

Optimizing the Design Solution - Because there is always more than one possible solution to a problem, it is useful to compare and test designs.

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K2-DCI.ETS1.A1

Defining and Delimiting Engineering Problems - A situation that people want to change or create can be approached as a problem to be solved through engineering. Asking questions, making observations, and gathering information are helpful in thinking about problems. Before beginning to design a solution, it is important to clearly understand the problem.

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K2-DCI.ETS1.B2

Developing Possible Solutions - Designs can be conveyed through sketches, drawings, or physical models. These representations are useful in communicating ideas for a problem's solutions to other people.

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K2-SEPETS1-1

Asking Questions and Defining Problems - Ask questions based on observations to find more information about the natural and/or designed world(s). Define a simple problem that can be solved through the development of a new or improved object or tool.

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K2-SEPETS1-2

Developing and Using Models - Develop a simple model based on evidence to represent a proposed object or tool.

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K2-SEPETS1-3

Analyzing and Interpreting Data - Analyze data from tests of an object or tool to determine if it works as intended.

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